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[원서] An Introduction to 3D Computer Graphics

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솔루션,컴퓨터,솔루션
An Introduction to 3D Computer Graphics Exploring Photo-Realism with MacRenderMan

ⓒ Malcolm A. Kesson

Version 6.0 PDF 1995

CONTENTS

1 Introduction
Interactivity v scripting Illusions and interfaces RenderMan What is a script Why use scripting What’s the catch

2 Getting Started
Overview Using a default camera Setting a perspective view Rotating an object Scaling Assembling an object Syntax and the structure of a RIB file

3 Transformations
Translation Rotation Scaling Skewing

An Introduction to 3D Computer Graphics Exploring Photo-Realism with MacRenderMan

ⓒ Malcolm A. Kesson

Version 6.0 PDF 1995

CONTENTS

1 Introduction
Interactivity v scripting Illusions and interfaces RenderMan What is a script Why use scripting What’s the catch

2 Getting Started
Overview Using a default camera Setting a perspective v…(투비컨티뉴드 )

[원서] An Introduction to 3D Computer Graphics





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[원서] An Introduction to 3D Computer Graphics , [원서] An Introduction to 3D Computer Graphics컴퓨터솔루션 , 솔루션


[원서] An Introduction to 3D Computer Graphics

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